This Jeopardy-style format organizes questions into categories with increasing point values for fast-paced team play.
Categories is ideal for covering a large number of facts and details.
Add in slammers for exciting team ring-in.
Make virtual and classroom training fun, engaging, and measurable.
Everyone plays along with AllPlay—so everyone is engaged. Attendees can use physical keypads, or their own smartphones, tablets, or computers to submit answers.
Divide the audience into teams for a high-energy competition or use Allplay to individually survey/poll and assess/quiz. However you play, you get detailed result reports.
This Family Feud-style format pits your trainees against each other for head-to-head competition. Perfect for going in depth on a question or topic, revealing top answers to surveys, processes, sequences of events and more.
Use our templates to create questions quickly and easily. Import pictures, add graphics and highlight key information.
Anyone with PowerPoint can create questions making peer-sourced game development easy!
Our setup wizard walks you through:
… and much much more!
This is when the fun (and learning) happens!
Gameshow Pro displays your game board on a separate monitor while you control every aspect from your laptop.
Select questions, see what’s coming next in game play, view answers, adjust scores, and more.
Yes! Gameshow Pro works by sharing your second screen within your chosen platform. If, for instance, you can share your PowerPoint screen in “presenter mode”, you can use Gameshow Pro!
Participants use any internet-connected device (smart phone, tablet, or browser) to join a game. You have a dedicated online game room; participants can join by scanning an on-screen QR code or going to www.gameshow.vip and typing in a 4-letter code.
Gameshow Pro utilizes the same software whether you’re virtual or face-to-face, so there is very little difference. Virtual use requires internet access and a virtual meeting platform.
Virtual OR classroom use can utilize participant mobile devices to ring in. Classroom use can ALSO use dedicated buzzer/slammer/keypad systems.
Yes! There are CURRENTLY more formats in development and we will continue expanding our library of games. The three game formats are an amazing base, but we see Gameshow Pro as an ever-evolving platform, and we’re continually thinking of new ways to suit our clients’ needs. Users who sign up for the ongoing maintenance plan will have complimentary access to this expanded library.
Althoough there are no hard and fast rules:
For AllPlay – all the attendees can play since the scores are based on the correct answers per team. There is no limit.
For Categories – 3 people per team with a 5 teams maximum
For Classroom Feud – 2 teams play with 5 people per team
1. Game shows review without calling it a review. By using a game show to review, you incorporate fun into learning. Reviewing is an opportunity for your trainers to show what they know it's not just an information rehash.
2. Game shows are a strong preview mechanism: A game show is a great way to introduce material about to be covered to create curiosity, show gaps in what your trainers already know and re-energize a class to tackle new content.
3. Game shows energize the class and generate positive emotions. While your content may be very serious or important, the act of playing a game show allows for your trainers to relax and play while they learn.
4. Game shows redefine the perception of training. Game shows allow trainers to be interactive, engaged, social, competitive AND learn all at the same time. They satisfy trainees' emotional learning needs. They break the training mold and dispel the myth that important subjects must be in a lecture format.
5. Game shows increase content retention. Game shows are a multi-sensory experience and appeal to multiple learning styles and generations. Studies have shown that they dramatically increase content retention over traditional training and review methods.
We've been raised to believe that training is a serious thing - therefore training methods must be serious or severe. Training IS serious, and that's why it is so important to convey your subject matter in a way that all trainees will understand, remember, and use it. Sometimes that means using unconventional methods in a conventional environment. Countless researchers and trainers have the studies and experience to prove that games are one of the most powerful and successful ways to reinforce learning. In reality, the game shows are just a means to an end-they are a (very effective) vehicle to improve trainers' comprehension and retention.
Fortunately, gamification in training is no longer an anomaly. As newer generations enter the workforce, training methods must adapt to accommodate the highly interactive learning methods they’re used to.
We have trainers who purchased the original Gameshow Pro in 1995 and continue to use its various forms today. The reason: It engages and reinforces learning better than any other device they've found. Even if you have the same group of trainees, your content changes, the discussions you have during the game show are always different, the teams can change, and new elements can always be added
While television game shows are entertaining, game shows in a training module must be structured for maximum learning. In a training situation the game show host must elaborate on answers, explain what was right or wrong and why, use game shows to inspire trainees to think about and absorb information, and use questions as a springboard into further learning.
Other differences include:
*Teams vs. Contestants:We recommend using teams consisting of two or more attendees each to increases collaboration and participation. When trainees collaborate, each one gets more out of the content and they learn from their peers.
Encouragement vs. Embarrassment: While there is competition in a training game show, the focus is on what was learned not who answered incorrectly.
Your Rules vs. TV Rules: Some of the television rules don't work very well in a classroom. There's nothing wrong with revising some of the rules in a game show providing you specify the rule changes in advance.