Gameshow Pro FAQ - how to use game shows in the classroom

Gameshow Pro FAQ

Click HERE for Technical Frequently Asked Questions

  • What are the top 5 reasons for considering a classroom game show?
    1. Game shows review without calling it a review. By using a game show to review, you incorporate fun into learning. Reviewing is an opportunity for your trainers to show what they know it's not just an information rehash.

    2. Game shows are a strong preview mechanism:
    A game show is a great way to introduce material about to be covered to create curiosity, show gaps in what your trainers already know and re-energize a class to tackle new content.

    3. Game shows energize the class and generate positive emotions.
    While your content may be very serious or important, the act of playing a game show allows for your trainers to relax and play while they learn.

    4. Game shows redefine the perception of training.
    Game shows allow trainers to be interactive, engaged, social, competitive AND learn all at the same time. They satisfy trainers' emotional learning needs. They break the training mold and dispel the myth that important subjects must be in a lecture.

    5. Game shows increase content retention.
    Game shows are a multi-sensory experience and appeal to multiple learning styles. Studies have shown that they dramatically increase content retention over traditional training and review methods. Back to top.
  • How do classroom game shows differ from the ones on TV?
    While television game shows are entertaining, game shows in the classroom must also be educational. In the classroom, a trainer must elaborate on answers to explain why it was right or wrong, use game shows to inspire trainees to think about and absorb information, and use questions as a springboard into further learning.

    Other differences include:
    • Teams vs. Contestants: We recommend using teams consisting of two or more trainers each to increases collaboration and participation. When trainers collaborate, each one gets more out of the content and they learn from their fellow employees.
    • Encouragement vs. Embarrassment: While there is competition in a classroom game show, the focus is on what was learned not who won the game.
    • Your Rules vs. TV Rules: Some of the television rules don't work very well in a classroom. There's nothing wrong with revising some of the rules in a game show providing you specify the rule changes in advance.
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  • My boss doesn't want to use "games"—how should I position Gameshow Pro to them?
    We've been raised to believe that training is a serious thing - therefore training methods must be serious or severe. Training IS serious, and that's why it is so important to convey your subject matter in a way that all trainees will understand, remember, and use it. Sometimes that means using unconventional methods in a conventional environment. Countless researchers and trainers have the studies and experience to prove that games are one of the most powerful and successful ways to reinforce learning. In reality, the game shows are just a means to an end-they are a (very effective) vehicle to improve trainers' comprehension and retention. Back to top.
  • How hard is it to enter questions/answers in Gameshow Pro?
    It's actually very simple to design and create game shows using Gameshow Pro. Once you have determined your questions and answers a game show can be created in as little as 10 minutes. Quite literally, if you can type (or copy and paste) or drag-and-drop with your computer mouse, you're already a pro at entering questions and answers. Your questions are stored in a universal question bank, so you never have to "reinvent" the wheel when creating a review game, or combining subject matter into one game. Back to top.
  • Will it continue to be effective after we've used it in a classroom a few times?
    We have trainers who purchased the original Gameshow Pro in 1995 and continue to faithfully use it today. The reason: It engages and reinforces learning better then any other device they've found. Even if you have the same group of trainers, your content changes, the discussions you have during the game show are always different, the teams can change, and new elements can always be added. Back to top.
  • What is the right classroom size for a game show?
    We've successfully used game shows in a class with two trainees in a large event competition as well as in an auditorium with over 2000 participants. By dividing the class into teams, those who aren't contestants can play a crucial role by cheering those on their team who are playing. If we had to name an "ideal" size, we'd say a classroom with 5-65 people. Back to top.
  • What kind of material is best taught or reinforced with a game show?
    Game shows can be with any type of material, although some games are more effective than others with different types of content. For instance, a "Jeopardy-style" game is great for reviewing a wide variety of fact-based material (the who, what, where, when and why of any topic), while a "Family Feud-style" game is perfect when one question has multiple answers (Example: "List the top customer complaints" or "Name the first 5 steps in CPR rescue breathing"), Tic-Tac-Toe can be used for essay-style questions or role-plays. That's why Gameshow Pro offers a variety of game boards, the wide spectrum of game shows accommodates ANY type of material. Back to top.
  • Do I NEED any additional hardware to play Gameshow Pro in my classroom?
    No. You don't need any additional hardware (like ring-in buzzers, slammers, or game cartridges and cartridge readers). Unlike some other classroom software programs, you can take Gameshow Pro almost anywhere with you. Note: Because it is a software program, you will need a computer, and some trainers like to use a projector or TV monitor so that trainers can see more easily. Back to top.
  • How long should a classroom game show be?
    It depends on the purpose of the game and the material to be covered. If the intent is to serve as a quick energizer or to preview a topic, a 5 - 10 minute game is all you need. To serve as review at the end of a class or unit, you can allot as much as an hour or more as long as you keep it fresh by alternating contestants, changing question types or putting in a break or two. The bottom line is that the game should be long enough to be effective, and short enough to leave your trainees wanting more. Back to top.