Training tips on which classroom game show template works best for different topics

Which Game Shows Should you use for Which Topics?

Trainers who use game shows don't all fit under the same category. We've had trainers use game shows for training topics like: new product training, harassment, OSHA procedures, sales solutions, and even subjects like rocket science. It stands to reason, then, that not all game shows can fit all these diverse topics. Some game shows will fit topics more naturally than others.
Sensitive Topics and Judgment Examples:
Diversity, Human Resources, Harassment, Ethics, etc.

Game shows for sensitive topics and judgment calls should spur discussion and thought around a topic. They should also include flexible and open-ended questions with plenty of time for contestants to elaborate on their answers that also have room for interpretation and explanation.

Game shows that work best are: Tic Tac Toe, Who Wants to be a Millionaire-style games, and Wheel of Fortune-style games.

Facts Examples:
Policies, Product specifications, etc.

Game shows for fact-based information should be rapid, repetitive and should inspire quick recall.

Game shows with multiple choice and short answer (no more than 2-3 word responses required) questions.

Game shows that work best are: Jeopardy-style games, Who Wants to be a Millionaire-style games, and Knowledge Bowl-style games.

Skills Examples:
Leadership, Product Management, etc.

Game shows for skills training should allow trainees to demonstrate their knowledge in an open-ended environment with follow-up or bonus question opportunities. Flexible game show formats and the ability to bend the rules and add physical challenges are a must.

Game shows that work best are: Tic Tac Toe, Who Wants to be a Millionaire-style games, and Knowledge Bowl-style games.

Reasoning and Behaviors Examples:
Tactical thinking, Problem Solving, Creative Solutions, Supervision, Setting Examples, etc.

Game shows for reasoning and behavior practice require an open venue for trainees to brainstorm and create longer, more involved answers that lead to discussion. Game shows with open-ended questions, unlimited or manual timers and loose structures work best for demonstrating reasoning and behaviors.

Game shows that work best are: Tic Tac Toe, Who Wants to be a Millionaire-style games, Wheel of Fortune-style games and--for guided brainstorming-Family Feud-style games and Knowledge Bowl-style games.

Processes, Procedures and Systems Examples:
Assembling a Planogram, Auditing and Editing, Filling out Documents, etc.

Game shows for processes, procedures and systems often rely on steps and chronology. Trainers want trainees to remember specific steps in order, and be able to demonstrate those steps.

Game shows that work best are: Family Feud-style games and Knowledge Bowl-style games. Jeopardy-style games can also work for specific step and process questions.

Language Examples:
Business Acronyms, Professional Jargon, Foreign Language, Programming, etc.

Game shows for languages can range from simple question-and-answer game shows to practice a language, or quick fact-based recall game shows to test recollection and retention of acronyms.

Game shows that work best are: Jeopardy-style games, Family Feud-style games, and Knowledge bowl-style games (for quick recall of things like acronyms and jargon), Tic Tac Toe, Who Wants to be a Millionaire, and Wheel of Fortune-style games (for more in-depth language practice).