Training tips on using multimedia in your classroom game show

Pictures, Videos and Sounds, Oh My!---Using Multimedia in Your Game Show

Gameshow Pro software, in particular, accommodates a wide variety of multimedia. A trainer could put in pictures, videos, and/or sounds nearly anywhere within the game show. But what good is the option of having multimedia, if one doesn't fully utilize it? Here are our top tips for using pictures, videos and sounds within your game show.
Use pictures to illustrate a point, display a product or feature, or as a tool to elaborate on content.

Before a question is asked: Use a picture to visually preview the content at hand, or to do a sort of a teaser. For instance, you could put up a picture of a scene (a newly-washed floor) and ask what was missing in the question (a "wet-floor"safety cone).

Within a question: Use the picture as part of the question itself. For instance, you can have a picture of the new human resource director with the question: Name the new HR director. Have a picture of a product and ask a question about the new features or displays.

As a hint: Put up a picture as a hint during a question. For instance, if you ask, "What is the name of our new printer line?"you may put up a picture of the printer as a hint or to spur on answers.

After a question: Go deeper into your content by putting a picture that illustrates your content after the question. For instance, if you asked contestants what the symptoms of a heart attack were, you could show a picture of a warning chart or reminder card.

Use videos to demonstrate correct answers and procedures, go deeper into the content, and add a personalized message to your game shows.

Before a question is asked: Use a video to introduce a long or complex subject. You could show an executive keynote, then the proceeding questions could ask about key points in the speech.

Within a question: Play a clip of a process or procedure, and then pause before a step. Ask what comes next, or what step was missing in the process.

As a hint: Take a hint from TV Jeopardy! and have a "clue crew"of your ownfeature fellow trainers or peers that can provide additional information that may help contestants along.

After a question: Illustrate a process or a point through a video. You may even use training video clips with the correct way to assemble a work order, solve a problem, negotiate a raise, etc.

Use sounds to illustrate spoken phrases, support content, and add interactive elements.

Before a question is asked: As with a video, use sound to introduce a long or complex topic. Have a recording of a keynote preface a question.

Within a question: Have contestants listen to a sales call and identify mistakes, or listen to a faulty product and identify the broken part.

As a hint: Give a spoken hint within the game show, this can be useful when trying to come up with acronyms or foreign phrases.

After a question: Use sound to illustrate and reiterate the question content. For instance, have a native speaker pronouncing a foreign word that was just part of a game show question. Alternately, reinforce name pronunciation for new employees.